Added my OpenGL viewer, olOpt for cool fast C++, and more!

parent c1be1041
*.exr filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
[distutils]
index-servers=pypi
[pypi]
repository = https://upload.pypi.org/legacy/
username = so-rose
recursive-include openlut *.py
README.md
\ No newline at end of file
......@@ -16,10 +16,11 @@ I wanted it to cover this niche simply and consistently, something color managem
What About OpenColorIO? Why does this exist?
------
OpenColorIO is a wonderful library, but seems geared towards managing the complexity of many larger applications in a greater pipeline.
openlut is more simple; it doesn't care about the big picture - you simply read in images, transform them, then output them. openlut
also focuses greatly on the "how" of these transformations with tools that eg. create or resize LUTs, things missing in OCIO.
openlut is more simple; it doesn't care about the big picture - you just do consistent operations on images. openlut also has tools to deal
with these building blocks, unlike OCIO - resizing LUTs, etc. .
Since it's a library, though, it's perfectly feasable (if not easy) to build such a greater pipeline based on openlut's simple color transformations.
Indeed, OCIO is just a system these basic operations using LUTs - in somewhat unintuitive ways, in my opinion. You could setup a similar system
using openlut's toolkit.
Installation
......@@ -29,7 +30,7 @@ I'll put it on pip eventually (when I figure out how!). For now, just download t
To run openlut.py, first make sure you have the *Dependencies*. To run the test code at the bottom (make sure openlut is in the same
directory as testpath; it needs to load test.exr), you can then run:
`python3 openlut.py -t`
`python3 main.py -t`
To use in your code, simply `import` the module at the top of your file.
......@@ -56,7 +57,7 @@ The **Transform** objects themselves have plenty of features - like LUT, with `o
input matrices, or automatic spline-based interpolation of very small 1D LUTs - to make them helpful in and of themselves!
The best way to demonstrate from here, I think, is to show some test code: (run python3 openlut.py -t to see it work)
The best way to demonstrate this, I think, is to show some test code: (run python3 openlut.py -t to see it work)
```python
#Open any format image. Try it with exr/dpx/anything!
......
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@echo
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:end
# -*- coding: utf-8 -*-
#
# openlut documentation build configuration file, created by
# sphinx-quickstart on Wed Jan 18 22:00:18 2017.
#
# This file is execfile()d with the current directory set to its
# containing dir.
#
# Note that not all possible configuration values are present in this
# autogenerated file.
#
# All configuration values have a default; values that are commented out
# serve to show the default.
# If extensions (or modules to document with autodoc) are in another directory,
# add these directories to sys.path here. If the directory is relative to the
# documentation root, use os.path.abspath to make it absolute, like shown here.
#
import os
import sys
sys.path.insert(0, os.path.abspath('../..'))
# -- General configuration ------------------------------------------------
# If your documentation needs a minimal Sphinx version, state it here.
#
# needs_sphinx = '1.0'
# Add any Sphinx extension module names here, as strings. They can be
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
# ones.
extensions = [
'sphinx.ext.autodoc',
'sphinx.ext.doctest',
'sphinx.ext.coverage',
'sphinx.ext.mathjax',
'sphinx.ext.viewcode',
]
# Add any paths that contain templates here, relative to this directory.
templates_path = ['_templates']
# The suffix(es) of source filenames.
# You can specify multiple suffix as a list of string:
#
# source_suffix = ['.rst', '.md']
source_suffix = '.rst'
# The encoding of source files.
#
# source_encoding = 'utf-8-sig'
# The master toctree document.
master_doc = 'index'
# General information about the project.
project = u'openlut'
copyright = u'2017, Sofus Rose'
author = u'Sofus Rose'
# The version info for the project you're documenting, acts as replacement for
# |version| and |release|, also used in various other places throughout the
# built documents.
#
# The short X.Y version.
version = u'0.0.1'
# The full version, including alpha/beta/rc tags.
release = u'0.0.1'